This was intriguing to read, and just stressful enough to play, I found! ^^
Take up the role of a government worker at a radio communication tower, during a disastrous snowstorm. Assist local townspeople. Reach out to rural citizens. Stand by for distress signals. In the meantime, perhaps you can make some sense of the region. You can't put your finger on it, but there's something suspicious going on.
This is a prototype and proof of concept for a Stenography based puzzle game, as well as being a larger story about care ethics and consequentialism. While I'm not sure if I intend on keeping this as a Twine project, or moving it up to a Godot Engine project, it remains an unfinished prototype that I'm constantly working on.
Headquarters signal is 500 kHz, which is the default, in case I didn't make that part clear.
Story: 25% complete
Gameplay: 33% complete
Visual/Assets: 10% complete
|Release date||Apr 24, 2018|
|Genre||Interactive Fiction, Simulation|
|Tags||Meaningful Choices, Mystery, Point & Click|
|Asset license||Creative Commons Attribution_ShareAlike v4.0 International|
|Average session||About a half-hour|